Below are a few preview images of the Oculus DK2 Virtual Reality Headset[ http://www.oculusvr.com/dk2/ ] into my game engine, using my upcoming game "Just Death" ( www.JustDeath.com ) as the example. This implementation uses SDK based distortion. I'll roll my own "client distortion" since performance is key here trying to maintain 75hz w two times the rendering load.
The lovely health and safety warning appears for 7 seconds...
Main Menu...
Driving a car in 1st person
Driving a car in 3rd person
Shooting w the Iron sights [ AWESOME using the IR based positional tracking ] ...
Little developer tool to help with input to the in-game developers console [ tweak parms, etc. ] ...
Hey guys,
Below are a few preview images of the Oculus DK2 Virtual Reality Headset[ http://www.oculusvr.com/dk2/ ] into my game engine, using my upcoming game "Just Death" ( www.JustDeath.com ) as the example. This implementation uses SDK based distortion. I'll roll my own "client distortion" since performance is key here trying to maintain 75hz w two times the rendering load.
The lovely health and safety warning appears for 7 seconds...
![](http://www.RadioactiveSoftware.com/justdeath/JustDeath_Oculus_DK2_HSW.jpg)
Main Menu...
![](http://www.RadioactiveSoftware.com/justdeath/JustDeath_Oculus_DK2_MainMenu.jpg)
Driving a car in 1st person
![](http://www.RadioactiveSoftware.com/justdeath/JustDeath_Oculus_DK2_Driving1stPerson.jpg)
Driving a car in 3rd person
![](http://www.RadioactiveSoftware.com/justdeath/JustDeath_Oculus_DK2_Driving3rdPerson.jpg)
Shooting w the Iron sights [ AWESOME using the IR based positional tracking ] ...
![](http://www.RadioactiveSoftware.com/justdeath/JustDeath_Oculus_DK2_IronSights.jpg)
Little developer tool to help with input to the in-game developers console [ tweak parms, etc. ] ...
![](http://www.RadioactiveSoftware.com/justdeath/JustDeath_Oculus_DK2_InGameConsoleHelper.jpg)
- Dan
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