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Just Death Coming to Steam!

Just Death is an “Open-World Sandbox Crime Game” set in procedurally generated cities. At its core gameplay mode - Just Death is my take on the Vigilante genre. You must rid the streets of “thugs and scum” using your antihero, playing in the first or third person. Due to the procedural nature of the environments, I can provide ample replayability with ease. All gameplay modes have been designed to be played both offline and online. The game is being offered on the Steam platform, as an Early Access product. I want to take into account the player's feedback while I finish development of the game.

Killing Horizon Update 3-4-2014

Killing Horizon Update - 3/5/2014 - More Art, New Visual Style, and More!

I've got a new update on my project Killing Horizon, a 64-player-online-RTS/FPS/TPS hybrid wargame! In addition to some great new Concept Artwork, I've implemented a new visual style for the in-game rendering, which is centered upon a 100% dynamic-time-of-day system. Battles can start during the day and then continue into the pitch black only illuminated by the sparsely populated mining outposts. I feel like the new style, while a bit different from the colorful concept art - really goes a long way to creating the feeling of a desolate mining planet on the Battlefield style maps.

Killing Horizon Update 9-18-2013

Killing Horizon Update - 9/18/2013 - Massive Progress!

Hey guys, I've got an update on my latest project Killing Horizon ... my epic 64-player-online-RTS/FPS/TPS hybrid! I've been working almost 24/7 on the game since the last update, guess it has been about a month. This is going to be a huge post so buckle up, we're going to hit on just about every aspect of the game.

Killing Horizon Update - 8.15.2013

Killing Horizon Update - 8/15/2013 - AI, Animations, Prototype Maps, etc.

This is first update for my new project, Killing Horizon the last week was a mixed bag of progress on nearly every aspect of the project. Primarily improving the AI ( which has been totally re-written for this game ), I also cleaned up a lot of the animations for particular weapons/items by adding unique versions for most of the weapons/items. Still missing a few unique reload animations for a few of the weapons. Once I get those animations in-game, I'll be animation-complete for the prototype's 7 weapons. I also made progress on 100s of other areas of the project.

Radioactive-Software Update - 8.6.2013

Announcing Killing Horizon and

I've created - a much needed new website for Radioactive Software. That is the new location of my homepage, so please update your bookmarks, etc. I will leave my old website ( ) online indefinitely because I've had it up for about 13 years, and a lot of stuff links to it. But from now on it will no longer be updated.

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